Mar 27, 2009, 10:10 PM // 22:10
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#21
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I say reduce the duration to like 0-2-3 and remove the clause "ends if foe takes damage" buff cost to 10 and set the recharge at 15-20. Make it like AoE shield bash.
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Mar 27, 2009, 11:16 PM // 23:16
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#22
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Shursh
LOL...an AOE Spiteful Spirit? that would be totally overpowered and break PvE even more than it already is.
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It's fire elite empathy.
Which means:
1. damage is going to get cut in pretty much half.
2. foes need to attack to take damage.
3. no RoJ.
Meh.
The only reason why you'd want it is for farming purposes, but then if it would cause foes to scatter it becomes even worse.
But more on topic:
Screw monks.
With limited resources - Spawning and Communing need MUCH more help then Smiting.
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Mar 28, 2009, 04:30 AM // 04:30
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#23
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Drop the recharge to 20 make it cost 5e last 3..5..10 seconds and make it end if YOU cast a spell on that target.
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Mar 28, 2009, 09:55 AM // 09:55
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#24
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by snaek
@subarucar
it was in response a suggestion that street peddler made. how bout you try reading the whole thread?
to op: target foe cannot attack or be attacked imo, shorten duration (~5s) and recharge (~20s)
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Its great when people use quotes, that why i know what their directing their post at. I tend to read through thread quickly, so often forget minor points.
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Mar 28, 2009, 08:18 PM // 20:18
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#25
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, just a rip off of SS and VoR in smiting prayers. nah
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Mar 29, 2009, 06:30 PM // 18:30
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#26
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Furnace Stoker
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Amnity
Reduce recharge to 20, reduce duration to 1...8, increase energy cost to 10.
Change functionality to:
Hex spell, ends if target foes take damage. Target foe and adjacent foes are hexed with Amnity and cannot attack. Knockdowns affected foes for 3 seconds when it ends.
Pacifism
Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.
Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.
Or maintained enchantment for my version of pacifism instead of a duration.
Last edited by Kattar; Mar 30, 2009 at 11:14 AM // 11:14..
Reason: User should know not to do this.
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Mar 29, 2009, 07:12 PM // 19:12
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#27
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by bhavv
Pacifism
Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.
Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.
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also known as a much weaker version of [balthazar's pend]............
Last edited by joshuarodger; Mar 29, 2009 at 07:44 PM // 19:44..
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Mar 30, 2009, 04:14 AM // 04:14
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#28
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Furnace Stoker
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Quote:
Originally Posted by joshuarodger
also known as a much weaker version of [balthazar's pend]............
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Exactly, but you dont waste an elite slot, and you dont need to put points into tactics or shadow arts for some extra melee defense.
Actually, I wouldnt like it as a maintained enchant because that would be sucky with holy veil, 5, 1/4, 15, 30s duration, KD next attacker, the duration allows it to be pre cast and then cast again for a second KD at the start of a battle.
Maybe it could even KD all adjacent foes on the next physical hit you take, but even just a 5e KD vs melee every 15 secs would still get plenty of use in PVP.
I actually like to use whirlwind on my monk in arenas, so the idea comes from that.
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